Bugs

This is a list of current bugs that are known to be in the game:
 * [FIXED 09/04] The crystal-like lightblue resource(also known as astroid3) has a tendency to go off-screen making it impossible to target them without remembering their ID numbers(5, 10, 11). The resouces always comes back, as the borders are further out than the stream shows.
 * [FIXED 11/04] While harvesting with the Block ship type, level 11, the following behaviour appears, while harvesting on Organic astroid:

2 minutes: 37 credits earned

5 minutes: 36 credits earned

10 minutes: 30 credits earned

While harvesting on Micro Planet:

16 minutes: 37 credits earned

4 minute 30 seconds: 32 credits earned

The ship is never send back to base, I had to use !order return every time. Also the yellow bar indicating cargo hold never gets full. It seems to halt at around 2/3 of the way.


 * [FIXED 11/04] Inconsistency while using !new and !research. I suggest instead of !research shipName to use !research Name, like !new does.
 * While !research shipHoarder (or any ship for that matter) tells us it is researched, !buyship shipHoarder returns: Fredyjabe The shiphoarder ship model is not researched!
 * [FIXED 11/04] [MAYOR BUG] When a asteroid is fully depleted, meaning reaching 0, the asteroid gets destroyed and then the game freezes/crashes.
 * When a scout ship (fly) wants to harvest an asteroid or return cargo, on occasion it will enter a endless loop flying around it's target. This loop can be broken using the !order command, but it shouldn't occur in the first place.